So for those of you who don't like the idea that games have to be fun at all, this might actually be support for your position. The nuances are probably a bit above my head, but the word he used is often translated as "interesting" or even "funny". One thing I noticed is that he's using the word "omoshirosa" instead of "tanoshisa". I know he owns multiple versions of consoles so he goes to some extremes, but is he changing system languages and running different versions of these games to get the footage for the English version of these videos? I'm also kind of wondering where he's getting these clips from. If you put those two along with 13 Sentinels, he included three mecha games here which he used to demonstrate entirely separate cases of games whose main appeal is outside of traditional game design. Sakurai was growing up during the super robot anime boom so I imagine he's at least conscious of the appeal that series has to its fanbase whether or not he's personally a fan. So I got the answer to that here when he describes how licensed games like that de-emphasize traditional game design in order to capture the appeal of the license. He doesn't go into it, but it's a perfect example because if you change the controls to be more direct and intuitive like other action games, you've eliminated the main point of the game.Ĭonsidering that he seems to be such a big fan of Fire Emblem I had been curious for a while what he thinks of Super Robot Wars, which isn't so much about delicately balanced gameplay but often deliberately violates, like having Ideon actually follow the anime series by having absolutely absurd levels of strength but not freely accessed. They're probably better known for Earth Defense Force now. The team that developed it later went on to form Sandlot, who made several games in that style such as a licensed Tekkouki Mikazuki demo, an original title called Robot Alchemic Drive, a licensed Tetsujin 28-gou game, and the Nintendo-published Chousoujuu Mecha MG. The entire appeal of the game is that you're not directly controlling the action, but commanding your robot by remote control in the style of Mitsuteru Yokoyama's giant robot manga like Tetsujin 28-gou and Giant Robo. Opening with Remote Control Dandy as an example of "games that are fun to control" is a perfect choice, I think. I'd like to have a conversation with Sakurai about niche games. Wow, this is such an interesting selection of games.
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